About My Spellforce 2 Walkthrough. By tarbandu version 2.0 (5 March 2019) Disclaimer: Spellforce 2: Shadow Wars copyright2005 is developed by Phenomic Game Development and published by JoWood Productions Software AG, Technologiepark 4a, A-8786 Rottenmann, Austria. For SpellForce 2: Gold Edition on the PC, GameFAQs has 5 cheat codes and secrets.
This table is NOT made by me.I put together a really useful table (AFAIK made by Recifense, reposted here by STN) along with the 'Instant Unit' code from the old cheat engine website. I can't remember the name of the person who made the Instant Unit cheat. I'll give credit if I find out.
Spellforce 3 Walkthrough
Layout:Spellforce 2 Code
Spellforce Platinum Edition Script (AOB) - The main cheats-Enable/Disable God Mode - Makes the avatar, all owned units, and all owned buildings invulnerable.
-Enable/Disable Fast Mana Refuel - Self-explanatory, works for all owned units.
-Enable/Disable Minimum Resources - Locks minimum resources to 4000.
-Enable/Disable Quick Level Up - For every kill your avatar gets, you gain one level. Goes to/stops at level 50.
-Enable/Disable Unlimited Points - You can use points freely.
-Enable/Disable Minimum Money - Stops your money going down.*
-Minimum Money Value - Changes all your money to the value of 5000. This can be changed in the 'Value' section on the table.
Instant Unit Build - All units (including heroes) are instantly spawned.
All cheats are automatically enabled. To disable any, change the value from '1' to '0' in the 'Value' section on the table.
* - I am not entirely sure if it stops your money going down. This is just what I recall. I will update the description if it turns out to be something else. However, the two minimum money cheats seem to go hand in hand.
- SpellForce Cheats.CT
- (13.27 KiB) Downloaded 3919 times
I just wanted to add a few notes about the cheats. Things I've noticed or that may be useful.
God Mode - Your units CAN still die if they are hit by a one-shot kill. So, still beware of those blade towers. You are able to destroy them with your avatar if you also activate in the in-game god mode, which makes their health go to zero, but will prevent them from dying. For those who don't know in-game cheats, I'll add the codes below, along with a few cool/useful ones I found and saved from the old SpellForce website (RIP). Also be aware of stronger units. I remember losing a few 'invulnerable' elves in the firepit while trying to save Cenwen.
Fast Mana Refuel - Although this can be useful, it can cause a huge mass of minions from units that summon them (mainly looking at you, Dark Elf Necromancer). Along with the in-game mana cheat, there was a whole army of minions just from a few Necromancers. Although cool, it was annoying. With the sheer amount of them, even the fast refuel didn't stop them dying after a while because they still use up mana staying alive.
Minimum Resources - You have to have collected at least one load of a resource before it will jump up to 4000. However, if you use the in-game resource cheat, you'll have 4000 of everything instantly, without having to collect.
Quick Level Up - WARNING: You CANNOT transfer an avatar over a certain level into the Shadow of the Phoenix expansion. I can't quite remember what level it is. It might be 31, as there are some people who have been unable to transfer, even after playing through without cheats. So yeah, only use this if you don't mind making a new avatar for SotP.
Unlimited Points - You can max up your skills but there is still a limit to the amount of skills. So you can't learn all the physical fighting and magics. You still have to pick which ones you want to master. You can get to the max attributes which I believe is 134, but by using cheat engine manually, you can go over that. E.g. 134 strength is very strong and should leave you with no problems getting through the game, but you can't go over that by clicking in the game menu. If you use cheat engine and set strength to 2000 or something, your avatar will pretty much one-shot anything.
OTHER CHEATS
First off, I want to say that I have used a speed boost cheat for my avatar in the past. There is a guide on the Steam page named 'Avatar Editor (Stats/Money/Levels/Exp/Skills/Run-ATK-Cast Speed)' by Syondi. Just in case this ever disappears, I have saved the information from the guide. Very useful if you want your avatar to zip across maps.
Main/Most Popular Codes:
Open cheat window in game by pressing/holding Ctrl and then pressing ]
This is how I open it on a UK Qwerty keyboard. May be different on other keyboards. I have seen people saying Ctrl and then +
Press Esc to exit cheat window.
Application:SetBuildingFastBuildMode(1) - All buildings are built super fast.
Application:FastHeroCast(1) - Heroes spawn very fast.
Application:SetGodMode(1) - Avatar will not die, but your health will still go down, so, your avatar will slow to a walk if they are reduced to 0, until they are healed.
Application:SetNoManaUsage(1) - No mana is used when casting. Minions and auras still take mana away from caster.
UnExplored:Enable (0) - Reveals entire map. Notice the space before '(0)'. Also notice that this is a 0, rather than a 1. I assume it means it's DISABLING the fog of war effect.
Application:GiveMeGoods(4000) - You'll get 4000 of each resource, both light and dark. You can change the 4000 to any desired number.
Application:SetBuildingTechTreeMode(1) - This will give you the ability to build any building you have unlocked straight away, without having to build others first.
Application:SetFigureTechTreeMode(1) - This will give you the ability to summon any unit you have unlocked straight away, without having to build certain buildings.
A COUPLE OF NOTES ON THESE
To disable any of the cheats with '1'. Type in the code again and instead put '0'. This was useful for me when my avatar was completely stuck being surrounded by so many enemies and I wanted to get them out by disabling God Mode.
You don't have to type the codes each time, there should be a little drop box at the top of the window where you can click a cheat previously used and it will put it in the type box ready. As you have to redo the in-game cheats every time you change maps, I discovered a way of making it faster. If you open the drop down box and leave your cursor hovering over the cheats, then exit. Open it again and click one cheat, you'll have to click in the type box and then 'Enter' for it to activate. After this, you'll no longer have to click inside the type box. You can click the cheat and then 'Enter' straight away. This might be stupid and there also might be a quicker way, but it's been a time-saver and frustration-saver for me. Apologies if this was unclear.
I believe the NoManaUsage cheat also works on the enemies, so they will be able to use their spells indefinitely as well.
BACK TO OTHER CHEATS
I saved this description of summoning any unit to the map, changing your avatar or any unit's appearence, and removing units from the map. I only saved the description from the old SpellForce website so unfortunately, I can't credit who wrote this. I will edit if someone informs me of who.
'Using the Application:Test_SpawnUnit(unitId, , posX, posY) console command, you can spawn any unit in the game. For a list of unit IDs, search the forums where you can find a full list. X = side to side. Y = up and down.
This has one drawback, though. Most units you will spawn will be hostile, but what if we want to control the units we spawn? I haven't actually found a way to change the friend/foe of the spawned units, but there is a workaround for that using the debug mode.
Turn debug mode on by typing GameView:Mode_ToggleDebug(). The game will now world debug mode, but what we need is figure(unit) IDs that are currently on the map.
To get what we want, type DebugInfo:ToggleCategoryMode() once, or until you see the text in the upper left corner change to 'Figure Debug: Figure#'. Now a number (figure number) will appear on every unit on the map.
Now we will transform a preferably friendly, controllable unit into another by typing FigureToolBox:TransformFigure(figureNumber, unitID to transform to, , )
Apparently, if the last two numbers are 0, your unit will not change in level. If they are any other number, then the unit's level will change to reflect the new unit's max level. If you transform your avatar, you will not get extra skill points by leveling up this way. Note that the icon shortcut for your avatar will disappear. Until you make any modification to your equipment (just unequipping or equipping anything will work), it will not have any effect on the stats. But if you unequip your weapon after this, you might not be able to attack (haven't tested this with all units). You will also lose your spells, but you will gain the new unit's ones, if it has any. The spells will activate automatically during combat. Be careful, if your avatar dies while transformed, you will be stuck. It will not respawn at the last bindstone. Your avatar will change back to normal when changing maps, but can't enter portals, so the only way to change back is to use a bindstone.
Example: Say I want to transform my avatar into End of All Hope. My avatar's figure number appears to be 83. The End of All Hope's unit ID is 151. If I wanted to jump to this unit's max level (30), I would type:
FigureToolBox:TransformFigure(83,151,1,1)
else, I would type:
FigureToolBox:TransformFigure(83,151,0,0)
thus transforming while staying at the same level.
Other working console commands are:
Application:TakeFigureControl(figureNumber)
Allows you to control any unit already on the map. The unit friend/foe will still be the same, though. So it will still be attacked and will attack all units it was an enemy to before taking control of it.
Application:Test_FigureVanish(figureNumber)
Removes any unit from the map.'
Just to clarify on the summoning of units, I have not found a way to find the map's X and Y coordinates yet, so trying to place a unit in a specific place is rather difficult. If anyone knows how to find map coordinates, please impart your knowledge.
ALSO, I do have an entire list of unit IDs, but it is too long to list here. I can provide IDs if requested. Just in case you want to transform your avatar into a Demon Lord (2421) in Liannon.
The map coordinates also work for the teleportation cheat for your avatar. Again, you might mess up the game putting random coordinates in, but the only map I know this would be useful is on the map with the Emerald game in SotP. It's impossible to win, so you're never meant to open the chests. Luckily for us, they actually put stuff in the chests anyway, and I do know the coordinates for this one.
Type:
Application:TeleportAvatar(240,440)
May need a space between the coordinates, I can't remember.
To get back on the pathway to the right, type:
Application:TeleportAvatar(260,440)
FIX FOR HIRIN DIALOGUE
Apologies, I know this isn't technically a cheat, but it's a fix using the cheat window or 'console' in game. I can't remember the map name but it's the map where you talk to Hirin in SotP. I always found his 'side quest' kind of odd and it turned out to be a bug.
Again, this quick fix is taken from the SpellForce website, and I don't have the name of the user who provided it, but here is the quote anyway.
'For Hirin's text there is a quickfix to be typed in the console:
open console (CTRL +)
-type:
doscript('GdsVariables')
Spellforce 2 Console Commands
SetNpcFlagTrue{Name = 'HirinBasicsTold' , NpcId = 11083 , PlatformId = 202}close console with Esc.'
LAST SECTION
All of these SHOULD work on a retail copy of Platinum. Last I checked, they also all worked on the Steam version, even after the update. (Getting the widescreen mod for retail is a lifesaver). Have not tested on GOG or any other platforms. Let me know if these no longer work or anything.
Sorry if this is too much to read if you were looking for one cheat in particular or don't care. I just thought it might be nice to have everything I've used and enjoyed in the same place. It might be incorrect to include console cheats here, I'm not sure. Let me know if I've done anything wrong or you need more explanation etc. Otherwise, enjoy. I love SpellForce
Spellforce 2 Hotkeys
Spellforce 2 Heroes
How to use this cheat table?- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1
SpellForce 2: Shadow Wars | |
---|---|
The original box art for SpellForce 2: Shadow Wars | |
Developer(s) | Phenomic |
Publisher(s) |
|
Platform(s) | Microsoft Windows |
Release | Shadow Wars Dragon Storm
|
Genre(s) | Real-time strategy, role-playing |
Mode(s) | Single player, multiplayer |
SpellForce 2: Shadow Wars is a 2006 video game which employs both real time strategy and role-playing elements created by Phenomic and published by JoWooD Productions. It is the second full entry of the SpellForce series, following 2003's SpellForce: The Order of Dawn. Three expansion packs were released: SpellForce 2: Dragon Storm (2007), SpellForce 2: Faith in Destiny (2012) and SpellForce 2: Demons of the Past (2014).[1] A version of the game and the first expansion pack, Dragon Storm, with updated engine and widescreen support was released in April 2017. In December 2017, a full sequel, SpellForce 3, was released.
Similar to the first game, Legion doomknight shop id. the game requires the player to lead the main character and his band of heroes in forging new alliances. Characters can be equipped with items and weapons like in most role-playing video games. Additionally, players take control of armies from three different factions that allow them to erect buildings and gather resources to train and command further units with limited and fixed abilities.
The game's campaign can be played by a single player or up to three players online or via a local area network. Additionally, the game includes skirmish features, allowing players to fight battles against the AI or other players outside of the campaign.
The game received generally favorable reviews by critics, who agreed that SpellForce 2 improved upon the first game in many areas.
Gameplay[edit]
The 'SpellForce' series stands out from the other sequels in the series as one of the few releases attempting to fuse the role-playing game and real-time strategy genres; similar games include Dungeons & Dragons: Dragonshard and Warcraft III: Reign of Chaos.
The role-playing game aspects of SpellForce 2 parallel games such as Diablo, Diablo II, and Sacred in character development, skill trees, equipment customization, and top-down isometric viewing. However, the capacity to control multiple heroes often makes the gameplay comparable to that in the Baldur's Gate or Neverwinter Nights video games.
The real time strategy aspects of SpellForce 2 mirror the Warcraft fantasy real time strategy games. These include the ability to control several separate factions such as 'The Realm' (humans, elves and dwarves), 'The Pact' (dark elves, gargoyles and shadows), and 'The Clans' (orcs, trolls and barbarians). Each faction has its own individual troop and building types.
SpellForce 2 has several game modes, including campaign mode (expositional), skirmish mode (real time strategy based), and free play (similar to campaign mode but without an overarching plot). SpellForce 2 can also be played cooperatively or competitively in multiplayer mode.
Users can only save their progress while playing in campaign mode.
The tactics for SpellForce are common to those used to successfully complete other role-playing game and real time strategy games. RPG character development requires a player to obtain experience as well as high-quality armor and weapons. In campaign play, these rewards are maximized by completing optional side-quests.
Real time strategy portions of the game usually involve building a camp, which is most often defended in its infancy by the characters, then typically involves marshalling the maximum number of troops to a point of conflict. While army composition does matter, unit micromanagement does not appear to be a major factor in real time strategy success.
The player can control up to six characters, and will also have the opportunity to be accompanied by one or more non-player characters. The main character, or avatar, can get to level 30, while other party members can only get to level 24.
Spellforce 2 Anniversary Edition Cheats
Plot[edit]
The main character (otherwise known as the 'avatar') controlled by the player is a Shaikan, a character who has the blood of the dragon Ur. The dragon blood allows resurrection of the avatar and his or her followers, as well as the ability to summon followers instantly to the avatar's side.
As the avatar returns to the Shaikan fortress, small groups of dark elves have already started attacking. In a desperate attempt to save those caught off guard, the Shaikan enlists the help of the humans at a nearby outpost. After buying his or her people a chance to retreat, the Shaikan's patron Ur sends the avatar off to warn and unite the forces of light (humans, dwarves, and elves) to battle with the help of a dark elf heroine, Nightsong.
The avatar travels to Norimar, which is led by Baron Ordbragndt, to convince him to help the Shaikan. The Baron does not feel threatened, but decides to help when news arrives that the dark elves are attacking. The avatar presses through the advancing elves and sounds the Horn of Norimar, a device fashioned by the dwarves which causes the pass to collapse and blocks the dark elf advance. The avatar returns to the Baron, then leaves for Sevenkeeps, sealing the vault of the undead and passing through Rushwater Downs to deliver supplies and to free them from a siege by the forces of the Clans. However, upon arriving at Sevenkeeps, King Ulf arrogantly states that the dark elves are not a threat and gives the avatar the Westguard, a neglected piece of land that no one has found useful. The avatar and Nightsong are angry that Falmar backs up the king and decide that, since King Ulf is unwilling to help them, they will acquire the help of the dwarves of Underhall and the elves of Dun Mora. However, to get to Underhall they need the ambassador's permission. The avatar acquires a special potion which revives the dwarven ambassador after he collapses from drinking, grief-stricken that he cannot return home. The avatar also gains the support of Jared, who catches the plague but is revived by the avatar's blood and pledges to fight for him.
The avatar then helps the dwarves of Underhall reclaim their mines from an evil sorcerer and a frost witch, thus gaining the alliance of the dwarves. The avatar's party then heads for Dun Mora, the home of the elves, where they meet up with their sister Shae, an elemental mage. The party is granted an audience with the queen, who informs them that the elves are under the spell of several ghosts and that every night they are assailed by demons. The avatar agrees to help the elves and they destroy the demon army and their gateways to Barga Gor. Securing the alliance of the elves, the avatar then heads for the Clans Fortress of the Needle, where they defeat a massive army of orcs, trolls and barbarians. They then make their way to the besieged Shaikan fortress. With the aid of the Realms, they defeat the army of the Pact, but they are too late as a massive demon has devoured most of the Shaikan and the fortress is in ruins. The Realms refuse to help in the avatar's quest for revenge and so the avatar turns to the Clans for help, thus beginning the second act of the story.
Release[edit]
The Russian and European versions of SpellForce 2 are protected by StarForce copy protection system.[2] Wiley frm part 1 books pdf reader. The NA version is protected by TAGES.
While the game originally featured a central online matchmaking service, this service shut down in 2009[citation needed]. Originally, the developers announced that a new contract for resuming matchmaking would take effect around July 2009.[3] However, as of February 2010, the online matchmaking is still unavailable. Multiplayer is still possible via LAN or by using a service such as Hamachi.
The game was re-released in 2008 on GamersGate and Steam, and in 2011 on GOG.com. In April 2017 Spellforce 2: Shadow Wars and Spellforce 2: Dragon Storm were released with an updated engine and widescreen support as Spellforce 2: Anniversary Edition.[4] In October 2007, SpellForce Universe Edition was released which contained all previous SpellForce games and expansion packs.[5]
Reception[edit]
SpellForce 2: Shadow Wars was well received by both critics and players. According to the Metacritic website, it obtained a score of 80/100 from critics, as of August 24, 2014.[6]
Many of the criticisms of the original SpellForce (e.g. poor integration of role-playing game and real time strategy aspects, a confusing interface, and an overly cumbersome real time strategy system) were improved upon in this sequel. While many reviewers indicate that SpellForce 2: Shadow Wars is one of the best hybrid games to date, most acknowledge that it presents little innovation for either of its role-playing game or real time strategy genres.
References[edit]
Spellforce 2 Access Violation
- ^'SpellForce 2: Demons of the Past'. GameSpot. Retrieved 5 November 2014.
- ^http://www.boycottstarforce.net/game-list/
- ^'Archived copy'. Archived from the original on 2011-07-13. Retrieved 2010-03-01.CS1 maint: archived copy as title (link)
- ^'SpellForce 2 gets an Anniversary Edition, available for free to all existing owners of the Gold Edition'. DSOGaming. Retrieved 23 April 2017.
- ^'SpellForce Universe Edition'. IGN. Retrieved 4 June 2015.
- ^'SpellForce 2: Shadow Wars'. Metacritic. Retrieved 2018-03-08.
External links[edit]
- SpellForce 2: Shadow Wars at MobyGames
- SpellForce 2: Shadow Wars (Collector's Edition) at MobyGames